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paladinoflunaria
10 Aug 2004, 06:29 AM
This is a continuation of the other thread. Post and say what you voted, unless if you voted "not interested." This is primarily for getting the group started, and it's just wasted space if you aren't interested. Thanks.

Before I forget: please also say how qualified you are to DM, and whether you would like to DM.

A DND groups most often consists of a DM and four players. Five or six players is alright, but four works best. If there are more than six players, we will likely need another DM, because more than six players gets out of hand.

If you know what the leadership feat is, and you plan on getting it, also tell me that, as it adds another member to the party.

I suppose I count as a DM, and also a player if someone else will DM another group. I could DM one group and play in another.

Here's a summary:
-Vote
-Tell what you voted if you are somewhat or very interested
-Tell if you can DM
-Tell if you would like to DM
-Tell if you plan on taking the leadership feat

Thanks again.

Jkrs
10 Aug 2004, 07:25 AM
Very interested. There might be some time constraints though.
Don't know enough about the game to DM, nor do I know what the leadership feat is.

[Edit: Read the docs. I won't be taking the leadership feat.]

Hunter
12 Aug 2004, 10:12 PM
Very interested. I'll have d20s coming out my ears between this and my STar Wars Campaign. I could TRY to DM, I've never done it before, but I would much much much rather play. I will NOT be taking the Leadership feat, taking care of all those followers is such a PITA.

allendobkin
23 Aug 2004, 01:16 AM
I voted somewhat interested - in being a player.
Would this be an online group?

Hunter
23 Aug 2004, 05:08 PM
Yes it would be, most likely over IRC, for more info, check the other thread, or AIm me or MSN paladin.

Dengarm
15 Sep 2004, 09:32 AM
I voted very interested.

I would love to play or DM (I would like to DM with another person, it's usually so much less work for much better results)

Also is anyone else as in love with Planescape as I am?

Google Monster
15 Sep 2004, 02:34 PM
I vote very interested but I would have to learn some things.

5-reed
16 Sep 2004, 03:45 PM
I voted very interested, as a player.
I can GM, but don't have the D&D rules, so that disqualifies me.

EternalCynic
16 Sep 2004, 03:56 PM
I'm somewhat interested, but I've never played, so I don't know >_>..

Arioch
16 Sep 2004, 04:41 PM
I would like to play. But I must warn you I only have a few online sessions of AD&D under my belt. A few more with the Storyteller systems.

Avengardh
16 Sep 2004, 07:00 PM
Somewhat interested...always have been, but don't count on me because like Arioch can testify, I lose interest quickly. I was never really explained how to play and such, and I really get confused with the whole point thing, I really like the omake style, more freestyle just with essential rules, and dice rolls.
I ran a couple of RPGs online a few years back, I was also asked to GM in one of the chatroom RPGs I was in, but I am not really good at that because like I said I follow the omake-way.

~*Aven*~

Boozer
30 Sep 2004, 12:03 AM
I'm very interested. I've GMed a lot. But not with the new d20 rules so I'm out. I would love to play, but I've never done it over IRC so that would be new for me too. But I'm def. interested.

jimkopelli
29 Nov 2004, 04:58 AM
I'll do it if I can find the time.

lord_powermetal
7 Dec 2004, 03:27 AM
It has been my personal experience that INTPs do not make very good DMs...but good players. They cannot think in detail fast enough. Not saying it's not possible, just saying it may be better in theory.

Arctic Skunk
7 Dec 2004, 07:11 AM
I'm very interested in being a player. I might also have time constraints.

L. Bartholomew
22 Jan 2005, 09:05 PM
I'm interested. But I must admit I don't know much about any of it...Someone would have to explain it to me, but I catch on to things very quickly.

Edmond Zedo
22 Jan 2005, 09:17 PM
I think it would be awesome to play with first edition rules. Are they out on the net somewhere? The books are collectors items and not that easy to come by.

I've never played 1st, but have heard a lot about how cool it was, and overly complicated, and unbalanced (wizards super strong)--Fit for INTPs!

So I'm in if it's 1st!

Garyincinci
22 Jan 2005, 09:21 PM
If you go with 1st edition, I'm definately in. I still have pretty much every rule commited to memory. (I started playing 1st edition at 8 and played till 2nd edition was released.)

The problem with an all INTP group though...I would imagine everyone...as Edmod sez it...would be a wizard :) I definately have the GM experience (online and off) but I don't have the time to devote to GMing...not even sure I'll have the time to play, but even if I don't do either, I'd be more than happy to help out with whatever if it's 1st or 2nd edition.

file cabinet
22 Jan 2005, 09:23 PM
I haven't done d&d or any of that kind of stuff before except MTG which isn't the same.. but.. yeah...

Edmond Zedo
22 Jan 2005, 09:30 PM
If you go with 1st edition, I'm definately in. I still have pretty much every rule commited to memory. (I started playing 1st edition at 8 and played till 2nd edition was released.)

The problem with an all INTP group though...I would imagine everyone...as Edmod sez it...would be a wizard :) I definately have the GM experience (online and off) but I don't have the time to devote to GMing...not even sure I'll have the time to play, but even if I don't do either, I'd be more than happy to help out with whatever if it's 1st or 2nd edition.
I would want to play before I DMd, but I've done a little bit of that in 3rd ed. First and Second (I played a lot of Second) have more of a mysterious feel than 3rd, with all of its "balance" and "regularity".

coffeezombie
22 Jan 2005, 10:01 PM
Most of the INTPs I've known have preferred to roleplay something not so hack and slash as D & D. Can you say "ISTP," anyone?

Edmond Zedo
22 Jan 2005, 10:20 PM
What did they like to play? D&D is however hack and slash the DM makes it.

ApeTheDog
22 Jan 2005, 10:46 PM
I'd love to play, but only if we're doing it on a forum. I could never make IRC appointments. I've only tried playing D&D once, online - never in real life, so that probably rules me out as a GM. As for the leadership feat, I have no idea what it is. I'll decide on taking it if I'm making a character.

Elro
22 Jan 2005, 11:09 PM
Maybe interested in participating, but not in DM'ing. Not enough free time..

Xenophon
22 Jan 2005, 11:18 PM
I have been meaning to GM a shadowrun campaign for a while, and it would be fun to do that online, however I don't think I could make the commitment to be a GM, when school starts getting hectic again I won't have nearly enough free time. I would however be interested in playing.

I think that using the forum would be better than irc, I remember playing some games on oldschool BBS's way back in the day, and they were really fun. And forums basically have all the same functionality as the old BBS's had.

jyakulis
22 Jan 2005, 11:20 PM
I agree it can get hack and slash at points. A good DM can make it strategic.

teknika
22 Jan 2005, 11:51 PM
I voted somewhat interested, it sounds like fun, but I've never actually played (or watched anyone play) D&D, so ...be nice? ;)

coffeezombie
24 Jan 2005, 04:47 AM
What did they like to play? D&D is however hack and slash the DM makes it.

Yes, that is true. We usually just created something with GURPS. Played Amber with some non-sensors too but the diceless thing is just a little too freeflow for me. Also played some White Wolf vampire stuff with people a little more on the feeler side of intuitive. D&D lacks imagination and is for combat junkies, if you ask me. But someone with imagination can do something cool with it, I suppose.

Edmond Zedo
24 Jan 2005, 05:00 AM
I played Werewolf for a while, but I found the premise a bit melodramatic. D&D can be INTP heaven if you're creative. I usually play a sneaky thief. One of my 3ed characters, an elf, was a Rogue/Transmuter, reaching about level 10. You can have a lot of fun using magic and stealth to do all kinds of things (As long as the rest of the party doesn't mind waiting).

MonChat
24 Jan 2005, 06:23 PM
I think it would be awesome to play with first edition rules. Are they out on the net somewhere? The books are collectors items and not that easy to come by.

I've never played 1st, but have heard a lot about how cool it was, and overly complicated, and unbalanced (wizards super strong)--Fit for INTPs!

So I'm in if it's 1st!

I am so there! Like why does a fireball have to have a maximum amount of damage? If I'm 20th level my fireball should do 20d6 or my foes will simply laugh at me. I always sort of thought Wizards were superior to other classes anyways.. apparently the 1st edition creators agreed with me :)

Edmond Zedo
26 Jan 2005, 12:39 AM
Yeah. It used to be like real life. :) Well, more like the real fantasy world which inspired D&D (Tolkien's). In that wizards start off weak, but eventually become much stronger than a conventional warrior. In 3ed (still fun to play), they tried real hard to make everything balanced all the way up, and it's more boring.

cjs55
26 Jan 2005, 03:02 AM
I really like the flexibility of the multi-class system in 3rd Ed. I've never played first, only second and third, so I'm not sure how first worked in that regard. But I like to just start leveling up as a bard for the hell of it if thats what I feel my character could be leaning towards.

I made good/interesting adventures and thought well on my feet as a DM, but my lack of detailed explanations of what was happening was my downfall. I think an ENTP might make the best DM.

MonChat
26 Jan 2005, 04:39 AM
multi-class is definitely better in 3rd edition--at least this aspect of 3rd is more enjoyable than in the other two editions of ADnD. When gaining a level in 3rd ed., to a large extent, the question is: which class do I pump this level into. 3rd edition is quite intriguing from that angle.. but I'm not sure how it works out when your character gets to higher level. It could be the case that by the time you get to 10th level that, instead of having a 10th level wizard with a bunch of useful high level spells you have a 10th level mix which could end up as a failed Bard in a best case senario. I'm being critical here I know and I haven't really played 3rd edition for a long enough period of time with one character to know.

1st edition wizards were also cool because fighters were so cocky at the beginning of the campaign. But as soon as 9th level came around the tables started turning. Suddenly the fighters aren't so confident any more :)

I'm not sure about the GURPS system.. but my old DnD DM really wants me to be involved in a GURPS campaign. For some reason I'm having some reservations about the rule system. I mean, don't get me wrong, I love reading about new types of rule systems, but to me the characters always seems so much more fragile than they do in DnD(which of course depends on level or point level) and there doesn't seem to be any 'gains' after you do an adventure. DnD has such a concrete experience system and such a definite method for 'gaining power'--I think this is probably what the 'addictive factor' is based on in DnD. I wonder if there is an experience system that GURPS could adopt to allow it to be more like DnD in that sense. To a certain degree the most open ended rule system is: "no rules". If you just "do what you want" and there are no guidelines then I guess that offers the most flexibility. I'm not sure if a more flexible system means a better system but I'm not speaking from the perspective of a DM so I admit that I'm bias. GURPS seems to really push their 'ultra flexible' rule system as a major selling point but I can't help but think that perhaps it is a little too 'bare bones' especially regarding character advancement. If the DM has too much to fill in might it be the case that he never really gets to adventuring because he's too busy making up the rules for every contingency? I've often heard the argument "well GURPS is so flexible that we could just write in all the Forgotten Realms stuff into the campaign as we want it", but I can't help but wonder just how much work that would be for the DM and if it would convert over in a balanced way.

misutii
26 Jan 2005, 09:44 AM
i'm not interested in joining, however i do wish to satisfy some analytical urges.........

All i know about dnd comes from playing baldur's gate and some other rpg video games. the greatest part about it i found was creating the character, and especially choosing the class and alignment. So basically, i don't mean to hi-jack this topic ahhhhhhh maybe i should create a new one? if so could someone else do that for me cuz i'm me and i'm useless, anyway i always chose the class and alignment that i felt suited me best and was wondering if you do the same, and if so what is it?

For me it was a Chaotic Neutral Bard... nothing else could depict my meandering insanity

MonChat
26 Jan 2005, 02:41 PM
Many critics of DnD actually claim that the alignment system is not a realistic approximation for character behaivour. However I disagree. Within a fantasy setting a good vs. evil mentality meshes very nicely with the campaign(my opinion). Perhaps if DMs wanted something more realistic they could create some behaivoural stats based on the MBTI. :)

Shai Gar
28 Jan 2005, 07:12 AM
i will be in it if i can be a kender

Wallydraigle
30 Jan 2005, 10:28 PM
I haven't played in a long time, and I never was that into it. I probably wouldn't want to play, but I would love to watch, and if you get a group together and decide to play in a forum instead of chat, I can provide a private board for as long as you need it.